Video Game Scholarships: The Blurring Line Between Sport and Esport

Robert Morris University has been in the news lately for its League of Legends team. Its scholarship League of Legends team.

That’s right. A scholarship for video game players. How both delightful and terrifying. And I don’t really know why either emotion strikes me, much less both simultaneously. Perhaps I’m terrified because — much in the way my grandfather, born in 1901, became dismayed at the increasing popularity of the NFL in the 1970s — I am witnessing an irrevocable change in the universe of sports. Esports — or electronic sports — are going mainstream. They’re going NCAA.

Well, not necessarily NCAA, but they’re getting legit like crazy. Actually, the video game tournaments themselves are already legit. Consider pro gamer Nadeshot’s discussion about the team roster around the 2:50 mark in this interview. He makes it very clear how the players inside the industry already see themselves as brethren to the pro athletes of traditional sports. Students of the history of pro sporting leagues (or perhaps just anyone who’s seen the first two episodes of Ken Burn’s Baseball documentary) will no doubt suffer from deja vu at this juncture: Players rapidly jumping from one team to the next; the league lacking clear regulation; the popularity outpacing the structure.

I doubt the world of esports and gaming will ever have a business model identical to the NFL, Premier League, or any other stadium-based sports league, but at the same time, the models of these leagues are changing rapidly, too. The proliferation and growing demand for services like MLB.tv, NFL Rewind, and similar streaming services suggests that an online broadcast would not only be successful, but well-positioned for the next decade of broadcasting trends.

Video games tourneys are not getting legit. They are legit. Past tense. Stuff's for real now. (Image credit: )
Video games tourneys are not getting legit. They are legit. Past tense. Stuff’s for real now. (Image by Milton Jung.)

So esports happens to be an activity that people care about. It makes sense, then, that good esports players could make a living doing this popular thing makes sense — that’s how all our current pro sports leagues came into existence. Jim Creighton got paid (under the table) to play baseball, and he got paid with the money from the ticket booth. And when radio coverage started making the sport more money, tickets, hot dogs, and toothpaste commercials lined Babe Ruth’s wallet.

Now, Peyton Manning makes the heft of his income from television. Gate receipts for an NFL game represent only a fraction of the NFL’s revenue. But a guy like Manning also makes a great deal of money in non-NFL advertisements. And this is another piece of the economic puzzle that is pro game.

SK Gaming, one of Germany’s premier gaming teams, has sponsorship deals with Intel, Medion AG, and previously Adidas. As recently as 2008, the 85% of the team’s funding came from sponsorships.

The other side of this inquiry is the question: Is this a sport? Should gaming be considered athletic? Are the Robert Morris gamers student-athletes? I think the answer is probably yes. Maybe it has to be yes. If NASCAR, with it’s heavy reliance on mechanical and electronic components, is a sport, then so is gaming. Like racing sports, gamers cannot survive on intellect alone — so it is unlike a chess or board game tournament. Esports have a very specific, very real physical component to their execution — the rapid maneuvering and manipulating of the hands and fingers; the ability to communicate reflexively and across multiple mediums (with the headset and, say, on-screen flares).

Of course, if we don’t consider pro racing athletic (and I think there’s semantical room to argue that), then we can easily paste that same conclusion on the Robert Morris students. But I’ve digressed.

I would like to point out another similarity of the pro sports and pro esports worlds: Rapid player obsolescence. Whereas the pro tennis, basketball, football, soccer, or baseball player has finished his or her career by age 40, the 30-year-old gamer is an equally rare sight — which is especially surprising since video games have been around for nearly 40 years. But gamer fatigue appears just as real as NFL running back obsoletcence — though with far fewer life-altering concussions to worry about.

So from a collegiate perspective, I think a gaming scholarship is perfectly rational (assuming any sports scholarship is at all rational). It is a sport that could draw attention and attendance to the school; it nurtures an ability that can — though unlikely — result in a lucrative pro career; and it is a topic that is relevant to the interests of many students’ and many in the coming generations.

I say: Well done, Robert Morris. You may have broken the sports and esports barrier, and I think we can all agree that’s delightifying.

(Header image via Piotr Drabik)





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Deelron
9 years ago

Two quick points, first I’m not sure it matters if video game competitions are athletic, there are a variety of scholarships for a variety of different fields, and while I’m not sure that video game competitors should get a scholarship I think you could make a similar argument for many who currently get an athletic scholarship.
Secondly while “pro gamer” ( per the linked article), the average actual gamer is 30, with 36% being 36 and over (per the ESA), and the age group that grew up with the NES as their first machine as a child is hitting this bracket, where they’re starting to have more disposable income as a group. I wouldn’t be suprised if pro gaming gains a lot of momentum as the NES/SNES/Playststion 1 generation ages to the point where they’re willing to spend money on the product, and levels off as the Legaue of Legends crowd comes of age (obviously these are very broad breaststrokes).

Billy
9 years ago
Reply to  Deelron

Also, is the reason that there are few pro gamers over 30 because they get old and lose their skills? I’m guessing no. I’m guessing it has more to do with the fact that pro gaming simply isn’t as popular right now with that generation (which I’m part of). However, kids in their teens to mid-20’s are growing up around it and assimilating into it. My guess is they’ll still be good at it when they’re 35 and 40 as long as they maintain interest.

Anonymous
9 years ago
Reply to  Billy

Nope. Reflexes fall off and it’s nearly impossible to continue an ESPORTS career past the age of 30. At least not a twitch-based one. (Hearthstone aside, most lucrative ESPORTS are MOBAs, FPS, or other real-time reaction-dependent games)

This is extremely well-documented in the South Korean ‘Starcraft’ scene, which has been a roaring force going on its second decade. Those who grew up with Starcraft would be in their 30’s now, but the progamer scene has and will always be players in their late-teens and early 20’s.

Billy
9 years ago
Reply to  Anonymous

Ok, if you say so. I just find it odd that decline would happen faster in a competition that is relatively less dependent on physical ability and more on mental ability. Our bodies age and decline far faster and sooner than our minds do, so I figured that a more mental game would be easier to stay sharp at as you age. Heck our brains reach peek development at 30, which is when our bodies are already in (albeit mild) decline. I knew videogames are heavily dependent on reflexes, but they must be to an extent even greater than physical sports if that one factor is able to more than cancel out the benefits of more years to practice.

john
9 years ago
Reply to  Anonymous

In addition to mental acuity, you need pretty extremely good physical dexterity to play starcraft at the professional level. Few people have both the physical dexterity and mental acuity to take advantage of it. Not only will your reactions slow, but because of the practice involved and the stress on your hands/wrists, professional starcraft players careers cannot last into their mid thirties. If you look up videos on APM (actions per minute) of professional) players…it is impressively fast, even from a physical point of view.

InterestedReader
9 years ago

Do you think that fantasy ESports, or gambling around ESports will ever take off much like it did with baseball?

David Wiers
9 years ago

Yes! In South Korea there have been number match fixing scandals in StarCraft.

The biggest team league for StarCraft II is Pro League. There is a ProLeague fantasy team option that is just as fun as fantasy baseball. Win rates and maps are all considered when picking your team.

Billy
9 years ago

Also, a comment on videogames as sports:

The NASCAR (or any vehicle racing) comparison is a good one, but there is one major difference. The actions of a race car driver manipulate the PHYSICAL ACTIONS of the car they are driving, which could be compared to a ballplayer manipulating a bat. The pro gamer’s actions manipulate something that only exists in a virtual world, and is not physical.

Whether or not it becomes labeled as a sport really is just an issue of semantics. It doesn’t change what pro gaming actually is, which is an intense competition that many people find enjoyable to both participate in and watch. Whether or not we attach the word sport to it really doesn’t make it any more or less cool.

Anonymous
9 years ago
Reply to  Billy

Pro gamers manipulate the mouse and keyboard with PHYSICAL ACTIONS. Those are the tools of the sport, just the same as how a bat or a steering wheel are the tools of those sports.

Billy
9 years ago
Reply to  Anonymous

Yes, but their physical actions don’t translate into something else physical, unless you count the actual physical workings of the insides of electronics. That’s a distinct difference that I think counts for something. Where you want to draw the line between sport and non-sport is debatable, but in the end, it really doesn’t change the similarities and differences between these things.

Billy
9 years ago
Reply to  Anonymous

Just to expand on this, what this comes down to is how we want to define the word sport. While the language we use often affects how people think, it doesn’t really change the actual, inherent qualities of a thing. Language, for various reasons, comes up a bit lacking sometimes in how well it can label or convey certain things clearly and specifically. I’m sure that what I just said is something most people already know and understand (so why did I bother?), whether they’ve distinctly thought about if before or not.

Some people are going to want to expand on the definition in order to add perceived legitimacy to videogames as sport. Others (probably those who don’t like videogames) are going to scoff at the idea. Personally, I’d be more concerned with how specifically and accurately a word can allow us to communicate with others. In that sense, I think it may be best to make some kind of distinction between League of Legends and basketball. Esports is probably just as good as any other way as it makes a distinction and notes the similarities simultaneously.

a eskpert
9 years ago
Reply to  Billy

All other sports are present somewhere on a 3D solid that’s convex to the x,y,z origin. The three dimensions are endurance, speed and strength, and coordination/gamesense. Baseball is at one corner, requiring only fast twitch muscle and hand eye coordination. Rowing is at another corner, as it needs little comparatively little coordination (it’s still fucking hard), using only strength and endurance. Autoracing is at the third corner, needing immense endurance (cornering is hard) and hand eye coordination (Tennis also fits here, somewhat). Where could “esports” be? Nowhere that I can concieve of. Why can’t they just be a game. Chess and card games have high levels of competition, but they aren’t sports.

Anonymous
9 years ago
Reply to  a eskpert

Because if you can market your game as a sport, you get more advertising dollars. I’m not saying whether ESPORTS should be called sports or not. But I do know that if enough people think of it as a sport, it won’t matter.

Plenty of Americans don’t consider soccer a sport, after all. I don’t think fans of soccer care too much, though.

user
9 years ago
Reply to  Anonymous

While plenty of Americans don’t like soccer, I don’t think anyone is actually making an argument that soccer isn’t a sport.